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Byron Reeves - Expert in Media Psychology; Paul C. Edwards Professor of Communication at Stanford at Stanford University

Byron Reeves

Profile updated June 29, 2025
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About Byron Reeves

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Future of Games: The Game of Life

Everyone complains about "e-mail overload" — getting so much stupid corporate e-mail that you miss out on important messages. But Byron Reeves has figured out a way to solve the problem.

Books by Byron Reeves

Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete - Book by Byron Reeves

Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete” (2009)

Can the workplace be redesigned to include avatars, three-dimensional environments, and a host of virtual rewards that form newly transparent reputations for you and your team? This grounded and thought-provoking book by Byron Reeves and Leighton Read argues that it is not only possible, it is inevitable. Massive multiplayer online games (MMOs) are a new cultural phenomenon at the intersection of electronic entertainment and social networking. Borrowing the key design principles from these games can address a host of classic challenges in the workplace including collaboration, innovation, leadership, and of course, boredom. No longer the sole domain of adolescent boys, today's best complex social games capture countless of hours of attention from men and women across the age spectrum who are carrying out activities in these entertainment titles that look surprisingly like the same tasks being performed by enterprise information-workers. There is a lot to be learned from the context that makes this behavior engaging, for example: positioning tasks within compelling stories that matter to the player, providing the tools for internal marketplaces where economic behavior replaces command and control, and affordances that help solve the problem of "what do I get when we win" Reeves and Read show how to choose and implement the right elements for your business. Of course, the psychological power of game design can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning-and Reeves and Read explain how by showing which good design principles are powerful antidotes to the addictive and stress-inducing potential of games. Supported by specific case studies and years of research, Total Engagement completely changes the way you view both work and play.

The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places - Book by Byron Reeves

The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places” (2003)

Can human beings relate to computer or television programs in the same way they relate to other human beings? Based on numerous psychological studies, this book concludes that people not only can but do treat computers, televisions, and new media as real people and places. Studies demonstrate that people are "polite" to computers; that they treat computers with female voices differently than "male" ones; that large faces on a screen can invade our personal space; and that on-screen and real-life motion can provoke the same physical responses. Using everyday language to engage readers interested in psychology, communication, and computer technology, Reeves and Nass detail how this knowledge can help in designing a wide range of media.

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